ALEXTREBEK
10/17/2008, 07:01 PM
OUTDATED AS OF SOME PATCH BETWEEN LIKE OCTOBER AND NOW
http://www.wowhead.com/?talent=LmdZhZMItrMczidIzsGo
arms
4/5 Imp. Parry - the 5th point is needed for warbringer
2/2 Imp. Rend - Rend is upwards of 2,200 threat (like 183% the threat of devastate) for a geared 70 warrior. rend is now a part of your rotation and takes precedent over devastate, grats.
1/2 imp. charge - 2/2 would doubtlessly be beneficial, but increasing charge from 15 --> 20 rage opens up an instant shield slam upon charging ur shit; if you wanted, you could probably swap a point from imp. parry into here, although, except in a few, rare cases, you'd likely benefit more from the extra 1% avoidance.
fury
3/3 armored to the teeth = like upwards of 300 ap for geared 70 warrior
prot
2/5 shield specc. (kind of decent filler talent, moreso than imp. bloodrage, especially with all the new changes)
3/3 imp. tc
3/3 incite - def. worth it, maybe would be iffy it were just hs, but with tc in there, it's a default.
5/5 anticipation - 5% less dmg taken, blablabla
1/1 LS - default
2/2 imp. revenge - revenge should still be a staple in ur rotation, more threat then dev + chance to procc s&b, and, the stun is also a nice utility; plus, the alternatives are shittier anyways
2/2 shield mastery - default
2/2 imp. sr - fairly sure its worth having 2 points in this, tho idk since i dont know the range/full extent of this talent yet.
3/3 puncture - you'll be using devastate less, suffice to say however, it's still worth getting these talents over the alternatives
1/1 cb - default
2/2 gag order - default
5/5 1h specc - default
2/2 imp. d-stance - default
1/1 vigilance - default
3/3 focused rage - default
3/3 vitality - default
1/1 warbringer - amazing utility, eliminates need for tm. if you dont know how to do the following yet, it's time to learn.
first, you need to get yourself a lovely little [target=mouseover] intervene macro.
every time you get low on rage/threat, intervene your broox and in the quick turn-of-a-mouse: charge back to your target, rage problem solved + you avoided a hit by outranging your target, and yes, this does work on bosses.
warriors were able to avoid hits by intervening --> stance/dance --> intercepting targets in the past, but warbringer makes this so much better.
1/1 devastate - blabla
3/3 critical block - default
3/3 snb - default
2/2 dmg shield - default
1/1 shockwave - default
---
If you have any legitimate suggestions/whatever, I will try to respond to them when i can, although i really do not check these (or any other forums) as often as i used to.
If you plan to whine about how i allocated 0 points to improved toughness, you're more than welcome to, but unless your character's really gaining more than like 3 or 4% damage reduction from the talent, your complaints rest on false ground. trust me.
http://www.wowhead.com/?talent=LmdZhZMItrMczidIzsGo
arms
4/5 Imp. Parry - the 5th point is needed for warbringer
2/2 Imp. Rend - Rend is upwards of 2,200 threat (like 183% the threat of devastate) for a geared 70 warrior. rend is now a part of your rotation and takes precedent over devastate, grats.
1/2 imp. charge - 2/2 would doubtlessly be beneficial, but increasing charge from 15 --> 20 rage opens up an instant shield slam upon charging ur shit; if you wanted, you could probably swap a point from imp. parry into here, although, except in a few, rare cases, you'd likely benefit more from the extra 1% avoidance.
fury
3/3 armored to the teeth = like upwards of 300 ap for geared 70 warrior
prot
2/5 shield specc. (kind of decent filler talent, moreso than imp. bloodrage, especially with all the new changes)
3/3 imp. tc
3/3 incite - def. worth it, maybe would be iffy it were just hs, but with tc in there, it's a default.
5/5 anticipation - 5% less dmg taken, blablabla
1/1 LS - default
2/2 imp. revenge - revenge should still be a staple in ur rotation, more threat then dev + chance to procc s&b, and, the stun is also a nice utility; plus, the alternatives are shittier anyways
2/2 shield mastery - default
2/2 imp. sr - fairly sure its worth having 2 points in this, tho idk since i dont know the range/full extent of this talent yet.
3/3 puncture - you'll be using devastate less, suffice to say however, it's still worth getting these talents over the alternatives
1/1 cb - default
2/2 gag order - default
5/5 1h specc - default
2/2 imp. d-stance - default
1/1 vigilance - default
3/3 focused rage - default
3/3 vitality - default
1/1 warbringer - amazing utility, eliminates need for tm. if you dont know how to do the following yet, it's time to learn.
first, you need to get yourself a lovely little [target=mouseover] intervene macro.
every time you get low on rage/threat, intervene your broox and in the quick turn-of-a-mouse: charge back to your target, rage problem solved + you avoided a hit by outranging your target, and yes, this does work on bosses.
warriors were able to avoid hits by intervening --> stance/dance --> intercepting targets in the past, but warbringer makes this so much better.
1/1 devastate - blabla
3/3 critical block - default
3/3 snb - default
2/2 dmg shield - default
1/1 shockwave - default
---
If you have any legitimate suggestions/whatever, I will try to respond to them when i can, although i really do not check these (or any other forums) as often as i used to.
If you plan to whine about how i allocated 0 points to improved toughness, you're more than welcome to, but unless your character's really gaining more than like 3 or 4% damage reduction from the talent, your complaints rest on false ground. trust me.