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Azreal
01/03/2006, 11:22 AM
[ Holy: 20 ]

[5] Divine Intellect (5/5)
[5] Spiritual Focus (5/5)
[2] Healing Light (2/3)
[1] Consecration (1/1)
[2] Unyielding Faith (2/2)
[5] Illumination (5/5)

[ Protection: 0 ]

None

[ Retribution: 31 ]

[5] Benediction (5/5)
[2] Improved Judgement (2/2)
[3] Deflection (3/5)
[3] Vindication (3/3)
[5] Conviction (5/5)
[1] Seal of Command (1/1)
[2] Eye for an Eye (2/2)
[3] Two-Handed Weapon Specialization (3/3)
[1] Sanctity Aura (1/1)
[5] Vengeance (5/5)
[1] Repentance (1/1)

I'm a bit concerned with not having the highest rank of Healing Light, but the bonus from Healing Light only adds to the base amount healed of the spell.

[2] Healing Light (2/3) Rank 6 Flash of Light 343-383 x 1.08% = 370.44 - 413.64
[3] Healing Light (3/3) Rank 6 Flash of Light 343-383 x 1.12% = 384.16 - 428.96
13.72 - 15.32 x [1/(1.5/3.5)] = 32.013 - 35.747 = 33.88 Average

[2] Healing Light (2/3) Rank 8 Holy Light 1246-1388 x 1.08% = 1345.68 - 1499.04
[3] Healing Light (3/3) Rank 8 Holy Light 1246-1388 x 1.12% = 1395.52 - 1554.56
49.84 - 55.52 x [1/(2.5/3.5)] = 69.776 - 77.728 = 73.752 Average

The bonus that each rank of Healing Light adds is roughly 34 for the highest rank of Flash of Light, and 74 for the highest rank of Holy Light.

Galad
01/03/2006, 11:27 AM
I was thinking 29holy/11prot/11ret as one possibility, 33/18/0 as another and 31/0/20 as the third (assuming the order is holy/prot/ret)

Doog
01/03/2006, 12:20 PM
anyone have an idea for a good build to lvl my paladin with? hes 34 so ive got 25 points to work with.

Exedore
01/03/2006, 09:13 PM
I'm going with:

Holy (20 total)
5/5 Divine Intellect
4/5 Divine Strength
5/5 Spiritual Focus
3/3 Healing Light
1/1 Consecration
2/2 Improved Blessing of Wisdom

Retribution (31 total)
5/5 Benediction
5/5 Deflection
2/2 Improved Judgement
3/3 Vindication
5/5 Conviction
1/1 Seal of Command
3/3 Two-Handed Weapon Specialization
1/1 Sanctity Aura
5/5 Vengeance
1/1 Repentance


I don't really think Eye for an Eye is worth it. It only works when you're crit and only returns 30% of the damage. For a 3000 crit, that's 900. While it may seem like a nice bonus, you'll also be hit quickly by a couple more attacks and die anyway. You haven't gained much from that. In a group, it's unlikely a paladin will be attacked first, and if you aren't crit, Eye for an Eye does nothing. Basically like reckoning but worse. It's a purely reactionary skill.


As for your question, doog, It doesn't matter all that much. Ret is pretty nice since you get command, +crit, vindication, and lower mana seals early. Prot is nice for precision. Holy is nice for extra str, int (mana), and spiritual focus.

Galad
01/03/2006, 09:30 PM
Eye for an eye is a great talent for duels and semi valuable for outside pvp but its deffidently worth the points.

Azreal
01/04/2006, 11:38 AM
Well, Harumi, an Eye for an Eye gains bonuses from spell damage, Vengeance, Sanctity Aura, and it can crit. If a mage crits you for 3000, you can return 1793.4642 damage. For the majority of casters, thats almost an instant gg with an incomming Hammer of Wrath to the face. Even if it wasnt for that, I'd say it would still be the best 2 point talent investment ever. I'm pretty sure you havent tested it was you would realise it was an amazing skill that gives you a huge edge against casters.

I also find it strange that you would take 8% Strength over 10% Resistance to Fear and Disorient, and would skip over Illumination in favor of Improved blessing of Wisdom. The bonus that Illumination provides to your healing would out weigh Improved Blessing of Wisdom when you are on your own, and in a group it is highly likely that another Paladin has it.

Exedore
01/04/2006, 07:11 PM
Eye for an Eye: Any caster capable of critting you for 3000 damage in one cast is generally intelligent enough to have considerably more than 2200 HP. The problem is that the skill is 1) base on chance, 2) reactionary, and 3) situational. Sure in a duel, it's dependable, but in group pvp, how many casters try to go one on one with a paladin? Paladins rarely die from limited attacks, they die from a large, concentrated burst of damage from multiple players. So you returned 1000 damage across two or three people and died. Net gain: nothing. Not to mention, this skill is near-worthless in PvE.

Illumination: Given 5% base spell crit with ~100 intellect and 1% spell crit for each ~60 int thereafter, you can get about 10% spell crit with a couple items (no holy power or lots of cloth wearing). That's any average of 58 mana back for every rank8 holy light you cast, or 116 mana every 5 seconds. Sounds great, doesn't it? However, that assumes you're chain-casting, which is almost never the case. It also relies on chance a lot, which again, unless you can chain cast, will be hit or miss. Also consider that a paladin tends to use wisdom on 3 people in a 5-man group and even more in a raid, giving an extra 18 mana/5seconds from the talent overall. Comparing talent points, that's ~23 vs 9 in favor of the illumination with chain-casting. However, say you only cast a holy light only a third of the time. Now you have ~8 vs 9 in favor of Imp. Bow.

Divine Strength: This got my left-over points.

Unyielding Faith: I very rarely am feared and silenced (although I get horrified a lot), and I can DS out of both and trinket out of fear if people are using it escessively. And if I'm hanging back healing, I'm out of range of anything but warlock fears. I don't really care for a 10% to chance to resist something I may not be able to deal with once every 5 minutes.


But basically this all comes down to playstyle. I don't really raid on my paladin, and I don't PvP all that often. As such, my talent build focuses more on strengths for grinding mobs and small groups.