bunshichi
04/15/2005, 08:24 AM
Balance Talents (19 points)
Nature's Grasp - 1/1 point
Improved Nature's Grasp - 4/4 points
- This talent puts nature's grasp at 100% proc rate when being hit, very useful tool for getting away and/or controlling your opponent. Some druids like to only put 1 point in here, some put a few but i like to have it work when i cast it. This spell is highly recommended, the amount of points you put into it is personal preference.
Nature's Reach - 2/2 points
- Extra 6 yards of range on your offensive spells, nice in group vs. group situations and for killing runners.
Swiftshifting - 3/3 points
- Change to talent now allows your next feral transform to cost 60% less mana if used within 6 seconds of morphing out. Very nice for popping out throwing some quick hots on yourself and getting back to business in feral forms without losing a crap load of mana.
Improved Moonfire - 5/5 points
- 10% increase in moonfire damage, but more importantly 10% increase on chance to crit. Useful in gvg and burst damage to finish off enemies.
Improved Entangling Roots - 3/3 points
- 100% chance to cast roots uninterrupted, pretty situational use actually but useful if rogues vanish out of your nature's grasp and you need more time to setup for your attack. (ie. lay hots etc.)
Omen of Clarity - 1/1 point
- Ehm, this is more for solo pve when it procs it puts you in clearcasting state so free spell. I use it in onyxia stage 1 sometimes 3 and on the Garr fight when im healing my own tank lol =p.
Feral Combat Talents (11 points)
Ferocity - 5/5 points
- Reduced rage/energy for feral spells, much better than improved demo. roar which doesn't do much. Recommended if your putting points into feral only becuase the other tier 1 talent is not a good alternative.
Sharpened Claws - 3/5 points
- 3% increase to critcal attack chance in feral forms.
Improved Bash - 2/2 points
- Adds 1 second to bash (stun), this extra second means either an uninterrupted Healing Touch or (Regrowth + Rejeuv). Highly recommended.
Feral Charge - 1/1 point
- Alright, this talent imo is up there as being one of the best druid abilties. There are just so many things you can do with this. It interrupts spells and holds the target there for 4 seconds. Interruption skills give you more control of your opponent, and being a class with basically no burst damage having as many interrupts as possible will help you finish fights much faster. This move is gg for casters and one of my favourites.
Restoration Talents (21 points)
Improved Mark of the Wild - 5/5 points
- Yea, your a druid lots of people pm you for motw, give them a good one.
Furor - 5/5 points
- Very nice talent here, tier 1 along with improved motw. Gives 100% chance to gain 10 rage when morphing to bear form. This lets you insta-bash/charge.
Nature's Focus - 5/5 points
- 60% chance for healing touch and regrowth to be uniterrupted, and pre-requisite to hands down the best druid talent - NS.
Gift of Nature - 1/1 point
- 5% increase to all heal spells, don't underestimated the 5%.
Improved Rejuvenation - 4/5 points
- 12% increase to rejeuv, this is one of the main heals that i use along with healing touch in instances. More mana efficient then regrowth.
Nature's Swiftness - 1/1 point
- Yea I'm sure you've all seen this move before, save yourself, save your MT or even insta-wrath/root. A MUST-HAVE talent.
So there you have it, buns' build. In solo pvp there's gonna be alot of shifting in and out, charging/bashing, catform zod styles!, bearform "tanking it up with my glowing brightwood staff" LOL (note i don't actually have a brightwood, you can buy me one tho!), and just mixing it up to use whatever form is required. Which i think is the best way to utilize all the druids tools. In gvg most time will be spent in caster throwing hots around, keeping root on different targets (patch) here's where the moonfire talent really shines imo. Just remember in gvg you play a supporting role, ie. heals, decurses, poison removal, faerie fires, additional dps?!? lol x.x.
Yes if you have noticed, buns' don't got innervate. :o. Yea, well personally i have qualms with innervate, sure its one of the best druid talents available, but i've seen way too many druids out there use it as a crutch. Winning from having a larger amount of mana pool is unimpressive least to say, and i would never want to rely on a 6 min cd to beat someone. Mana management is very important for this build, you need to constantly pay attention or else before you know it you'll be oom, oh noes!
Equipment focus: The stats of my preference in order are stam -> int -> spirit -> +to healing
Stam = more hp
Int = bigger mana pool for more heals/casts = more hp/dps
Spirit = more mana regen = more heals/casts = more hp/dps
In general i'm just trying to boost those stats when i upgrade gear. The more time you spend in feral forms the more mana you'll have regained when you come out, since regeneration is unaffected by transforms. This focus of equipment gives the druid the highest hp potential it can have, more hp = live longer = balancing out our severe lack of dps.
Ok, so if later on the guild is like "oh noes, buns we need another innervate we can't kill rag without it! zomg"
Here is what I would respec to:
BUN's PVE/pvp build (more focused on pve hence the caps!)
Balance Talents (9 points)
Nature's Grasp - 1/1 point
Improved Nature's Grasp - 4/4 points
Swiftshifting - 3/3 points
Nature's Reach - 1/2 point
Feral Combat Talents (11 points)
Ferocity - 5/5 points
Improved Bash - 2/2 points
Sharpened Claws - 3/5 points
Feral Charge - 1/1 point
Restoration Talents (31 points)
Improved Mark of the Wild - 5/5 points
Furor - 5/5 points
Nature's Focus - 5/5 points
Gift of Nature - 1/1 point
Improved Rejuvenation - 3/5 points
Reflection - 5/5 points
Nature's Swiftness - 1/1 point
Improved Regrowth - 5/5 points
Innervate - 1/1 point
There you go, bun's thoughts on pvp/pve all in one post! Hope you enjoyed reading and maybe learned something new. If you have any questions or want specific stratedgies against classes just ask. Btw i wrote this at 730am with no sleep yet so don't mind my ranting and coherence if there's any!
Nature's Grasp - 1/1 point
Improved Nature's Grasp - 4/4 points
- This talent puts nature's grasp at 100% proc rate when being hit, very useful tool for getting away and/or controlling your opponent. Some druids like to only put 1 point in here, some put a few but i like to have it work when i cast it. This spell is highly recommended, the amount of points you put into it is personal preference.
Nature's Reach - 2/2 points
- Extra 6 yards of range on your offensive spells, nice in group vs. group situations and for killing runners.
Swiftshifting - 3/3 points
- Change to talent now allows your next feral transform to cost 60% less mana if used within 6 seconds of morphing out. Very nice for popping out throwing some quick hots on yourself and getting back to business in feral forms without losing a crap load of mana.
Improved Moonfire - 5/5 points
- 10% increase in moonfire damage, but more importantly 10% increase on chance to crit. Useful in gvg and burst damage to finish off enemies.
Improved Entangling Roots - 3/3 points
- 100% chance to cast roots uninterrupted, pretty situational use actually but useful if rogues vanish out of your nature's grasp and you need more time to setup for your attack. (ie. lay hots etc.)
Omen of Clarity - 1/1 point
- Ehm, this is more for solo pve when it procs it puts you in clearcasting state so free spell. I use it in onyxia stage 1 sometimes 3 and on the Garr fight when im healing my own tank lol =p.
Feral Combat Talents (11 points)
Ferocity - 5/5 points
- Reduced rage/energy for feral spells, much better than improved demo. roar which doesn't do much. Recommended if your putting points into feral only becuase the other tier 1 talent is not a good alternative.
Sharpened Claws - 3/5 points
- 3% increase to critcal attack chance in feral forms.
Improved Bash - 2/2 points
- Adds 1 second to bash (stun), this extra second means either an uninterrupted Healing Touch or (Regrowth + Rejeuv). Highly recommended.
Feral Charge - 1/1 point
- Alright, this talent imo is up there as being one of the best druid abilties. There are just so many things you can do with this. It interrupts spells and holds the target there for 4 seconds. Interruption skills give you more control of your opponent, and being a class with basically no burst damage having as many interrupts as possible will help you finish fights much faster. This move is gg for casters and one of my favourites.
Restoration Talents (21 points)
Improved Mark of the Wild - 5/5 points
- Yea, your a druid lots of people pm you for motw, give them a good one.
Furor - 5/5 points
- Very nice talent here, tier 1 along with improved motw. Gives 100% chance to gain 10 rage when morphing to bear form. This lets you insta-bash/charge.
Nature's Focus - 5/5 points
- 60% chance for healing touch and regrowth to be uniterrupted, and pre-requisite to hands down the best druid talent - NS.
Gift of Nature - 1/1 point
- 5% increase to all heal spells, don't underestimated the 5%.
Improved Rejuvenation - 4/5 points
- 12% increase to rejeuv, this is one of the main heals that i use along with healing touch in instances. More mana efficient then regrowth.
Nature's Swiftness - 1/1 point
- Yea I'm sure you've all seen this move before, save yourself, save your MT or even insta-wrath/root. A MUST-HAVE talent.
So there you have it, buns' build. In solo pvp there's gonna be alot of shifting in and out, charging/bashing, catform zod styles!, bearform "tanking it up with my glowing brightwood staff" LOL (note i don't actually have a brightwood, you can buy me one tho!), and just mixing it up to use whatever form is required. Which i think is the best way to utilize all the druids tools. In gvg most time will be spent in caster throwing hots around, keeping root on different targets (patch) here's where the moonfire talent really shines imo. Just remember in gvg you play a supporting role, ie. heals, decurses, poison removal, faerie fires, additional dps?!? lol x.x.
Yes if you have noticed, buns' don't got innervate. :o. Yea, well personally i have qualms with innervate, sure its one of the best druid talents available, but i've seen way too many druids out there use it as a crutch. Winning from having a larger amount of mana pool is unimpressive least to say, and i would never want to rely on a 6 min cd to beat someone. Mana management is very important for this build, you need to constantly pay attention or else before you know it you'll be oom, oh noes!
Equipment focus: The stats of my preference in order are stam -> int -> spirit -> +to healing
Stam = more hp
Int = bigger mana pool for more heals/casts = more hp/dps
Spirit = more mana regen = more heals/casts = more hp/dps
In general i'm just trying to boost those stats when i upgrade gear. The more time you spend in feral forms the more mana you'll have regained when you come out, since regeneration is unaffected by transforms. This focus of equipment gives the druid the highest hp potential it can have, more hp = live longer = balancing out our severe lack of dps.
Ok, so if later on the guild is like "oh noes, buns we need another innervate we can't kill rag without it! zomg"
Here is what I would respec to:
BUN's PVE/pvp build (more focused on pve hence the caps!)
Balance Talents (9 points)
Nature's Grasp - 1/1 point
Improved Nature's Grasp - 4/4 points
Swiftshifting - 3/3 points
Nature's Reach - 1/2 point
Feral Combat Talents (11 points)
Ferocity - 5/5 points
Improved Bash - 2/2 points
Sharpened Claws - 3/5 points
Feral Charge - 1/1 point
Restoration Talents (31 points)
Improved Mark of the Wild - 5/5 points
Furor - 5/5 points
Nature's Focus - 5/5 points
Gift of Nature - 1/1 point
Improved Rejuvenation - 3/5 points
Reflection - 5/5 points
Nature's Swiftness - 1/1 point
Improved Regrowth - 5/5 points
Innervate - 1/1 point
There you go, bun's thoughts on pvp/pve all in one post! Hope you enjoyed reading and maybe learned something new. If you have any questions or want specific stratedgies against classes just ask. Btw i wrote this at 730am with no sleep yet so don't mind my ranting and coherence if there's any!