PDA

View Full Version : BOONS' build of <3. (Druid)


bunshichi
04/15/2005, 08:24 AM
Balance Talents (19 points)

Nature's Grasp - 1/1 point
Improved Nature's Grasp - 4/4 points
- This talent puts nature's grasp at 100% proc rate when being hit, very useful tool for getting away and/or controlling your opponent. Some druids like to only put 1 point in here, some put a few but i like to have it work when i cast it. This spell is highly recommended, the amount of points you put into it is personal preference.


Nature's Reach - 2/2 points
- Extra 6 yards of range on your offensive spells, nice in group vs. group situations and for killing runners.

Swiftshifting - 3/3 points
- Change to talent now allows your next feral transform to cost 60% less mana if used within 6 seconds of morphing out. Very nice for popping out throwing some quick hots on yourself and getting back to business in feral forms without losing a crap load of mana.

Improved Moonfire - 5/5 points
- 10% increase in moonfire damage, but more importantly 10% increase on chance to crit. Useful in gvg and burst damage to finish off enemies.

Improved Entangling Roots - 3/3 points
- 100% chance to cast roots uninterrupted, pretty situational use actually but useful if rogues vanish out of your nature's grasp and you need more time to setup for your attack. (ie. lay hots etc.)

Omen of Clarity - 1/1 point
- Ehm, this is more for solo pve when it procs it puts you in clearcasting state so free spell. I use it in onyxia stage 1 sometimes 3 and on the Garr fight when im healing my own tank lol =p.


Feral Combat Talents (11 points)

Ferocity - 5/5 points
- Reduced rage/energy for feral spells, much better than improved demo. roar which doesn't do much. Recommended if your putting points into feral only becuase the other tier 1 talent is not a good alternative.

Sharpened Claws - 3/5 points
- 3% increase to critcal attack chance in feral forms.

Improved Bash - 2/2 points
- Adds 1 second to bash (stun), this extra second means either an uninterrupted Healing Touch or (Regrowth + Rejeuv). Highly recommended.

Feral Charge - 1/1 point
- Alright, this talent imo is up there as being one of the best druid abilties. There are just so many things you can do with this. It interrupts spells and holds the target there for 4 seconds. Interruption skills give you more control of your opponent, and being a class with basically no burst damage having as many interrupts as possible will help you finish fights much faster. This move is gg for casters and one of my favourites.



Restoration Talents (21 points)


Improved Mark of the Wild - 5/5 points
- Yea, your a druid lots of people pm you for motw, give them a good one.

Furor - 5/5 points
- Very nice talent here, tier 1 along with improved motw. Gives 100% chance to gain 10 rage when morphing to bear form. This lets you insta-bash/charge.

Nature's Focus - 5/5 points
- 60% chance for healing touch and regrowth to be uniterrupted, and pre-requisite to hands down the best druid talent - NS.

Gift of Nature - 1/1 point
- 5% increase to all heal spells, don't underestimated the 5%.

Improved Rejuvenation - 4/5 points
- 12% increase to rejeuv, this is one of the main heals that i use along with healing touch in instances. More mana efficient then regrowth.

Nature's Swiftness - 1/1 point
- Yea I'm sure you've all seen this move before, save yourself, save your MT or even insta-wrath/root. A MUST-HAVE talent.


So there you have it, buns' build. In solo pvp there's gonna be alot of shifting in and out, charging/bashing, catform zod styles!, bearform "tanking it up with my glowing brightwood staff" LOL (note i don't actually have a brightwood, you can buy me one tho!), and just mixing it up to use whatever form is required. Which i think is the best way to utilize all the druids tools. In gvg most time will be spent in caster throwing hots around, keeping root on different targets (patch) here's where the moonfire talent really shines imo. Just remember in gvg you play a supporting role, ie. heals, decurses, poison removal, faerie fires, additional dps?!? lol x.x.

Yes if you have noticed, buns' don't got innervate. :o. Yea, well personally i have qualms with innervate, sure its one of the best druid talents available, but i've seen way too many druids out there use it as a crutch. Winning from having a larger amount of mana pool is unimpressive least to say, and i would never want to rely on a 6 min cd to beat someone. Mana management is very important for this build, you need to constantly pay attention or else before you know it you'll be oom, oh noes!

Equipment focus: The stats of my preference in order are stam -> int -> spirit -> +to healing
Stam = more hp
Int = bigger mana pool for more heals/casts = more hp/dps
Spirit = more mana regen = more heals/casts = more hp/dps

In general i'm just trying to boost those stats when i upgrade gear. The more time you spend in feral forms the more mana you'll have regained when you come out, since regeneration is unaffected by transforms. This focus of equipment gives the druid the highest hp potential it can have, more hp = live longer = balancing out our severe lack of dps.



Ok, so if later on the guild is like "oh noes, buns we need another innervate we can't kill rag without it! zomg"
Here is what I would respec to:
BUN's PVE/pvp build (more focused on pve hence the caps!)

Balance Talents (9 points)

Nature's Grasp - 1/1 point
Improved Nature's Grasp - 4/4 points
Swiftshifting - 3/3 points
Nature's Reach - 1/2 point


Feral Combat Talents (11 points)

Ferocity - 5/5 points
Improved Bash - 2/2 points
Sharpened Claws - 3/5 points
Feral Charge - 1/1 point


Restoration Talents (31 points)

Improved Mark of the Wild - 5/5 points
Furor - 5/5 points
Nature's Focus - 5/5 points
Gift of Nature - 1/1 point
Improved Rejuvenation - 3/5 points
Reflection - 5/5 points
Nature's Swiftness - 1/1 point
Improved Regrowth - 5/5 points
Innervate - 1/1 point


There you go, bun's thoughts on pvp/pve all in one post! Hope you enjoyed reading and maybe learned something new. If you have any questions or want specific stratedgies against classes just ask. Btw i wrote this at 730am with no sleep yet so don't mind my ranting and coherence if there's any!

Maria
04/15/2005, 03:17 PM
your pvp build is exactly what i was intending on respeccing to eventually for my druid. i agree on druids using innervate as a crutch too ofen (despite it being an awesome talent for pvp & pve). i am eager to try out swiftshifting.

i admit i cannot live with natures swiftness now, though.

i must enquire - what do druids think of the subtlety talent in both terms of high-end dungeons and five man instances?

good builds & advice, bunshichi!

bunshichi
04/15/2005, 03:57 PM
crit heals cause quite a bit of aggro, so if you use regrowth alot probably would be nice to have this talent. i use rejeuv quite alot, so if i respecced i still would likely not have sublety.

i have never had the talent and have done fine through all the 5-mans that are in the game, just have to pace your heals so you won't be throwing out 5 regrowths at a time cuz then it doesnt matter what talents you have, the mobs WILL be coming after you x.x;
however, if you do take aggro just rejeuv, barksin and shift to bear and take some hits while your tank regains control of the situation. (barkskin stacks with bear, so for 15s your dr will be in the 70's)

Eileithyia
04/18/2005, 11:39 AM
30/21 again

feral charge was nice

but i have about 5 pieces so far of spell crit gear

and my starfires crit for 1300
moonfires 600

spamming lower lvl moonfires with crit and +arcanedmg = mana efficiency and lots of instant fire power - kiting ftw

with my natures swiftness i can recover from any gank attempts (cept 2-1/3-1)

with diminishing roots, im sure ill respec feral again sometime after the patch

but these are just my opinions

ps. usually in duels, my starfires stun 1-2 times, and with some sf and mf crits, the duel is over quick

-dru

MoonStar
04/18/2005, 11:43 AM
Your build sucks! Actaully its nice, but the new swiftshifting =[ It makes me sad

I use a 33 resto / 17 feral spec. Its nice, I pvp well and have innervate (its teh win)

Deledriedien
04/18/2005, 12:21 PM
I really like that PvP build =)

I do a 2/11/38 build atm which allows me to maximizemy healing capabilities but gives me the two most nessceary moves that a Druid needs for PvP. Considering I haven't done a whole lot of solo PvP I haven't really felt the need to respec to something more suitable. Funny enough I found that this build allows me to have the best chance against those evil priests.

Question: How much do you other druids rely on roots? I really don't use more than once in a fight except against hunters.

MoonStar
04/18/2005, 12:31 PM
To be honest, I barely use roots in pvp. I use it if I am in the middle of large scale pvp (like 5v5 and larger (more like 5v10 on our server <horde vs allaince>) but thats about the only time I find it useful. Normally when I do single pvp I just use bear form and run around like a moron =[

bunshichi
04/18/2005, 02:44 PM
Improved Entangling Roots - 3/3 points
- 100% chance to cast roots uninterrupted, pretty situational use actually but useful if rogues vanish out of your nature's grasp and you need more time to setup for your attack. (ie. lay hots etc.)



tada! yea rooting is a very situational move in 1v1, but even with the new diminishing returns u'll want to have someone ROOTED constantly during the fight (usually MS warriors, hi shawn ^_^!). its true that roots will now be subject to diminishing returns if cast within 15s of the first cast, but if nobody hits the rooted target it can usually last longer than 15s, which means chain rootage! lol poor vestige, cant join the fight til its 5v1 =p

bunshichi
04/18/2005, 05:35 PM
... Funny enough I found that this build allows me to have the best chance against those evil priests...

After I respec to my current build I havnt lost to a priest yet, cept for stinky Sora. But then everyone loses to Sora so no shame in that. And if NE priests fear and drink/meld more than once i usually /concede, cuz its just a big waste of time cuz when they have to resort to that basically means theyve lost anyways.

i DO wish i had warstomp tho =\
then i could bash -> starfire -> warstomp -> wrath -> moonfire
would finish off most classes at 25-30%

Fwiedwice
04/18/2005, 08:20 PM
i hate cows!

Lenny
04/24/2005, 12:12 AM
8 11 32

Deledriedien
04/24/2005, 07:31 PM
To be honest, I barely use roots in pvp. I use it if I am in the middle of large scale pvp (like 5v5 and larger (more like 5v10 on our server <horde vs allaince>) but thats about the only time I find it useful. Normally when I do single pvp I just use bear form and run around like a moron =[

Thats the same way I do bear form. It seems to beat out most classes in the mana useage race.

Eileithyia
04/25/2005, 07:43 PM
4 pieces of cloth, +9% spell crit
30/21 balance druid

im really a mage!

Hellboar
04/25/2005, 08:57 PM
innervate moonfire machine gun > *